


This is extremely powerful, takes a lot of micro or luck to get them but it makes a massive difference and with enough of these you can make your first few Alchemy cards cost zero mana.Inventor – Temporal magic lv 2 + Druidism lv 1 + Sacred Magic lv 1 – Alchemy cards cost 5 less.Natural mana is one of the most useful mana in the game and decreasing the penalty on students with this is a big boon, just 10 of these graduates would make a massive difference as allergic to pollen is a very common trait.Shaman – Druidism lv 3 + Elementalism lv 2 – 4% chance to lose Allergic to pollen trait.Has limited use but in the forest map this can be used to keep the ogre happy without spending mana, or when you upset the peasants too much you can reset their reputation with this.Assassin – Assassination lv 4 – Modifier has evil alignment – Reset lowest faction reputation to 0 + 100 gold.Bit tricky to get but you want a bunch of these as they will make delaying evil army so much easier using the King.Conscripted Mage – Heroism lv 1 + Elementalism lv 1 – King reputation gain + 1%.Relatively easy to get as long as you assign an elf to a house that only does Shadow education, i would not aim for it but whenever i get it i would take it as it makes the satrt of next school year give you a massive boost in shadow mana when the first peasant event lets you lose peasant reputation in exchange for shadow, mana, with enough of these it becomes a substantial boost in early game shadow mana.Dark Elf – Elf Trait – Assassination lv 3 + Necromancy lv 2 + Demonology lv 1 – Modifier has trait aggressive – 10% more Shadow mana from events.Each graduate with this is about 40-80 Shadow mana per school, seems not much but once you got a few its becomes a reasonable number especially when combined with other bonuses.Vampire Count – Vampire Trait + sum of magic levels: 14 – 1 Shadow Mana each season.You will need quiet a few of these to really see the difference, main issue is that it is almost impossible to aim your education to get this especially past early years, my best advice is assign a house to only do alchemy with only having class for Runes from alchemy and then have a Green Bed so your students get that 1 herbalism while they sleep.Calligrapher – Runes lv 3 + herbalism lv 1 – 0.5% chance of smarter students.This is kind of hard to get outside the mission of needing to get 20 of them and you should aim to do this mission within first 3 schools as it makes the rest of schools so much more productive when you have so many more new students.Midwife – Herbalism lv 2 + Sacred Magic lv 1 – 3% more new students.Easy to get and you should not aim to get it but whenever it comes up as an option by chance then take it until you have about 20 of them as this trait realty helps making more students causing less havoc in your school.Scholar – sum of magic levels: 14 – Modifier has trait worker – 2% chance of Well-behaved trait.This graduation is not very powerful until you have had quiet a few graduates with this, but it is not hard getting +20 graduates with this in 1 school. This often appears as an objective for a mission to get one and many players fail it as its no so much hard to get as it is tricky, easiest way to get it is either making use of Guardian teacher buff or delaying the evil army enough that you have managed to get enough upgrades to classrooms to about +100% efficiency, once that is done you will be getting plenty of graduates with this graduation.Archmage – 4 types of magic at lv 4 – Mana gain while studying +1%.This is somewhat easy to get so should never be something you aim to get but it is something worth getting if RNG rolls it as just makes earlier game so much faster at getting better graduates, later on it is easy to fix teachers.Magic Teacher – sum of magic levels: 12 – Modifier has trait Unbreakable – teachers have 1% chance of better education.Graduation Name – Requirements – Effect.Note: Some graduations have a modifier and i think if you meet modifier condition then it increases likelihood of getting that result but it is not necessary, the game does not give any explanation for it. So here is a list of all the top Graduations i have found, i have now gotten almost every single graduation with only about 3 or 4 shot and these are the most useful ones. hope this helps players that feel they still don’t know what to really do to build a good school. In this guide i will try to cover some general advanced decision making and the reasons, some of the most powerful graduations and why, Some of the best items to place in rooms.
